The Cubby arcade. Arrows browse, Enter plays, Esc comes back — or click, if you must. Every game runs on a keyboard alone.
A cardboard box with wings. Every gate is a move-in. Gravity has opinions.
A move-in train of boxes. The line behind you is your problem.
Swap units, match three, watch the cascades. 25 moves to full.
A cart, a roll of tape, and fifty units to clear. Floors get faster.
A first-person facility inspection. The legacy software fights back.
Two floors of the facility. The princess is in another one.